the app becomes its relationship with the dancer
Any clear conceptual distinctions between subjects and objects are weakened: ‘as a result of this process, the new machine becomes its relationship with its configured users’ (Woolgar 1991: 59). And, presumably, vice versa: the configured users become their relationship with the new machine. It is the relationship that is central here, the becoming is the […] more…
hybrid ontology of mobile gaming
‘Within the phenomenological framework, we can see how the mobile game-play in both urban and domestic places evokes particular kinds of embodiment, indicative of emergent habitual and quotidian behaviours, gesturings, positionings and choreographies of the body, at times partially determined by the culture of the user, at others by the technical specificities and demands of […] more…
Nesta R&D Digital Fund: DanceTag project
More on this new project soon, and plenty of posts to follow. I’ll write up a clearer outline of what we’re doing, but here’s a chunk of a press release to be going on with: Collaborations in digital media and dance between the Department of Creative Arts and leading arts organisations and technology partners in […] more…
at play in the flocking routine 2
From a draft version of a chapter for Michelle Henning’s forthcoming collection on Museum Media. Accompanying video is here. Occupying the final room of the centre, visitors entered the installation after walking through a range of natural history and ecological displays, from living animals in vitrines to interactive screens and videos. Visitors enter a […] more…
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