This is a really old post from a defunct blog, but one that I keep referring students to when we discuss ethnographic methods, so…
Tag: play
redefining the toyetic
Critical attention to toys demonstrates that the instrumental nature of machines and systems is less stable than generally assumed. And it shifts ontological questions…
analogue ai animal activity
Animal AI and A-Life ideas by level 1 Games Design & Art students: non-digital modelling of social behaviour, ecosystems and resources, sensing, movement and…
industrial creativity
Lovely responses from year 2 BA Graphic Arts students to my talks on the ideologies and practicalities of industrial creativity and play. I love…
artificial animals games intelligence
A lecture for year 1 BA Games Design & Art, Winchester School of Art, University of Southampton
Surviving the Singularity
Please go here: http://www.microethology.net/robot-zoo/
Toy Theory
My book, Toy Theory, will be published by MIT Press in 2023. Here’s a section of the proposal: Headline Rethinking culture, media, technology and the…
toy cinema
Video of a short lecture on precinematic and postcinematic toys for Estrella Sendra’s SOAS module ‘Introduction to Film Language, History and Theory’ October 2020
the game economy
Video of my keynote talk ‘The game economy: designing for, and playing with, the digital era’, for ICOFEP 4: Economics, Finance and Management in…
ethology of AI
What are the implications of taking the animality of AI and A-Life entities as real and not metaphorical or symbolic? This question in turn…
not not animals
Does it make any sense to consider virtual animals as animal in any serious way? Both the naturalistically-rendered wolves of Legend of Zelda: the…
postindustrial playground
[For all the changes to children’s playground equipment from the Edwardian era to today], the proprioceptic and vertiginous pleasures of swinging and sliding persist,…