Skip to content
  • creative AI
  • toy theory
  • gameworlds
  • media ethology
  • distributed imagination
  • design for postdigital play
  • left optimism
  • ludic economies
  • publications
  • about Seth Giddings
  • art
  • sketchbook
  • Toy Theory
  • Slottica

microethology

Seth Giddings' research site

LEGO studies

Posted on December 5, 2025December 5, 2025 By sethgiddings

A list, with links, to my various writings on LEGO toys and games:

Construction toys, chapter in Toy Theory: technology and imagination in play. 2024.

The speed and slowness of [LEGO] Lucy, Batman, Batman, Gandalf and Dumbledore, from Toy Theory: technology and imagination in play. 2024.

An imaginary system, preface to Taylor and Ingraham, LEGOfied: building blocks as media. 2020.

At work in the toybox: bedrooms, playground and ideas of play in creative cultural work, with Dan Ashton. 2018.

LEGO and LEGO Foundation (encyclopedia entries) 2017.

excerpts from Gameworlds: virtual media and children’s everyday play. 2014.

Bright bricks, dark play: on the impossibility of studying LEGO, in Wolf (ed.) LEGO studies: examining the building blocks of a transmedial phenomenon. 2014.

‘Little Jesuses and fuck-off robots’: on aesthetics, cybernetics, and not being very good at LEGO Star Wars, with Helen W. Kennedy. 2008.

‘I’m the one who makes the LEGO Racers go:’ studying virtual and actual play, in Weber and Dixon (Eds) Growing Up Online: young people and digital technologies. 2007.

Circuits: a video essay on virtual and actual play. 2003 (please ask for access).

Post navigation

barbaric toys

Leave A Comment Cancel reply

Your email address will not be published. Required fields are marked *

pages

  • about Seth Giddings
  • art
  • contact
  • publications
  • sketchbook
  • Toy Theory

what is microethology?

Theory and practice of playful media and technology, by Seth Giddings.

recent posts

  • LEGO studies
  • barbaric toys
  • nervous glitch
  • talking toys
  • playthings and playtimes

Find

Explore

affect AI ALife AR attention augmented reality black box creativity DCRC design embodiment ethnography ethology gesture imagination individuation kinokulture knowledge ludic economies media ecology mixed reality mobile media museums nature objects play post-phenomenology presentations protopolitics pythiatechnics robots simulation software symbolic exchange technoculture time toys transduction video virtual gravity voodoo methodology VR
Pingraphy powered by WordPress