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microethology

Seth Giddings' research site

Tag: AI

Venn diagram with automata and simulacra as the main headings. The automata circle includes industrial robots & roombas, bots and intelligent agents, smart toys and devices. The simulacra circle: photorealist digital images, computer modelling. In the overlap: industrial robots, videogame NPCs and vehicles, Furby and animatronics.

AI has always been a toy

Posted on July 7, 2022July 7, 2022 By sethgiddings

We should look to the digital game for the most compelling and generative toyetic source of concepts and material developments in artificial life and…

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poster for conference. See the link in the main post text for all the details.

small thoughts on AI & smart design

Posted on April 20, 2022July 7, 2022 By sethgiddings

A 5 minute panel presentation for the WSA Smart Design for the Future conference, 20/4/22, organised by Dr Yuanyuan Yin. Full details on the…

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analogue ai animal activity

Posted on February 17, 2022 By sethgiddings

Animal AI and A-Life ideas by level 1 Games Design & Art students: non-digital modelling of social behaviour, ecosystems and resources, sensing, movement and…

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artificial animals games intelligence

Posted on February 17, 2022February 17, 2022 By sethgiddings

A lecture for year 1 BA Games Design & Art, Winchester School of Art, University of Southampton  

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Building a creative AI Lab

Posted on February 16, 2022February 25, 2022 By sethgiddings
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Surviving the Singularity

Posted on October 25, 2021November 24, 2021 By sethgiddings

Please go here: http://www.microethology.net/robot-zoo/  

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chatbots in the gallery

Posted on October 11, 2021February 8, 2022 By sethgiddings

Earlier this year we ran a Web Science Institute-funded pilot project called ‘Chatbots in the Gallery.’ The project team, Dr Sarah Hayden, Samantha Schäfer,…

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close up of a discarded filthy toy, a purple and grey monkey

Toy Theory

Posted on March 3, 2021March 16, 2021 By sethgiddings

My book, Toy Theory, will be published by MIT Press in 2023. Here’s a section of the proposal: Headline Rethinking culture, media, technology and the…

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ethology of AI

Posted on October 1, 2020 By sethgiddings

What are the implications of taking the animality of AI and A-Life entities as real and not metaphorical or symbolic? This question in turn…

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not not animals

Posted on July 19, 2020July 19, 2020 By sethgiddings

Does it make any sense to consider virtual animals as animal in any serious way? Both the naturalistically-rendered wolves of Legend of Zelda: the…

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game | death | worlds

Posted on May 21, 2020May 21, 2020 By sethgiddings

I compiled this sometime in the mid-2000s, as a curated list for Furtherfield. Riffing on gameworlds and lifeworlds, it resonates nicely with my current…

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one or several artificial wolves

Posted on May 3, 2020May 3, 2020 By sethgiddings

Link encounters a group of animals on a green, grassy hillside, beautifully animated in the rich landscape. Large birds, and a wild boar, promise…

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what is microethology?

Theory and practice of playful media and technology, by Seth Giddings.

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