In this chapter, toy animals, cut from Toy Theory, I map the child’s toy and media environment as one populated with artificial animals, from…
Tag: objects
Unbox: Cardboard Cinema
The Beauty and the Beast board game is an ingenious engineering of cinematic, narrative and architectonic space into a slot-together cardboard allegory. A tie-in…
Mr Happy
This video essay ‘Monsters, mini-games and Mr Happy’ was originally published in Audiovisual thinking: a journal of academic video, no.2, September 2011. The journal seems…
transmedia toyetics
An MA Global Media Management workshop with Maggie Li and Megen de Bruin-Molé: incorporating toy mechanics and media into transmedia storyworlds. Here are monsters…
touch toyetics
A toy stops being a toy when it is no longer touched the relationship between the hand and the toy [is] an example of…
redefining the toyetic
Critical attention to toys demonstrates that the instrumental nature of machines and systems is less stable than generally assumed. And it shifts ontological questions…
industrial creativity
Lovely responses from year 2 BA Graphic Arts students to my talks on the ideologies and practicalities of industrial creativity and play. I love…
chatbots in the gallery
Earlier this year we ran a Web Science Institute-funded pilot project called ‘Chatbots in the Gallery.’ The project team, Dr Sarah Hayden, Samantha Schäfer,…
Toy Theory
My book, Toy Theory, will be published by MIT Press in 2023. Here’s a section of the proposal: Headline Rethinking culture, media, technology and the…
toy cinema
Video of a short lecture on precinematic and postcinematic toys for Estrella Sendra’s SOAS module ‘Introduction to Film Language, History and Theory’ October 2020
toy-being
Attention to toys as technical objects troubles the prevailing notion of technological development as driven by the identification and satisfaction of material, practical and…