Two talks – in Denmark and Finland – on games and toys in the postdigital milieu. A long talk at the Center for Digital…
Category: gameworlds
miniature war
The commercial, cultural, and ludic economics of games have played out between the tabletop roleplaying and wargames and their more successful digital cousins over…
toys or games
An exploration of the historical, material and formal relationships between toys and games – and how these relationships are remade in the era of digital games and playthings.
LEGO studies
A list, with links, to my various writings on LEGO toys and games
playthings and playtimes
Out now! Playthings and Playtimes: play, affect and material culture in the ludic world (UCL Press 2025). In print and open access. Edited by…
read me!
Nearly all of my publications are freely available, either open access or in ‘author’s version’ format. Please see the Publications page. And do get…
postdigital playgrounds
Text and images from my contribution to the A is for Age-Appropriate panel at CCA 2023, with Sara Grimes, Darshana Jayemanne, Bronwen Swerdfager, and…
Mr Happy
This video essay ‘Monsters, mini-games and Mr Happy’ was originally published in Audiovisual thinking: a journal of academic video, no.2, September 2011. The journal seems…
touch toyetics
A toy stops being a toy when it is no longer touched the relationship between the hand and the toy [is] an example of…
videophilia
This is a really old post from a defunct blog, but one that I keep referring students to when we discuss ethnographic methods, so…
economic imaginary
Economic imaginaries are no mere abstractions or illusions, they shape the design and reception of games as technologies and as commodities, facilitating and scaffolding…
ethology of AI
What are the implications of taking the animality of AI and A-Life entities as real and not metaphorical or symbolic? This question in turn…











