an automated slideshow suggesting a ludic archaeology of AI, A-Life and robotics
Category: media ethology
technology and play
Hot off the press: Playground equipment: postdigital design and the mechanics of history, urban space, and play. Space and Culture 27(2). Open access: https://journals.sagepub.com/doi/10.1177/12063312231213261…
PhD as play workshop
First in person iteration of this workshop for PhD Intensive Week at WSA since the pandemic. Much of the time, PhD research and writing…
robot zoo SOTSEF
watch this space added this text 16th nov
Mr Happy
This video essay ‘Monsters, mini-games and Mr Happy’ was originally published in Audiovisual thinking: a journal of academic video, no.2, September 2011. The journal seems…
ethno-video
A short video introducing the ethos of my ethnographic ethology, made for the Lived Research Experiences event, organised by Southampton’s Debating Ethnography research group
Toy Theory
My book, Toy Theory, will be published by MIT Press in 2023. Here’s a section of the proposal: Headline Rethinking culture, media, technology and the…
ethology of AI
What are the implications of taking the animality of AI and A-Life entities as real and not metaphorical or symbolic? This question in turn…
Unbox: The speed and slowness of Lucy, Batman, Batman, Gandalf, and Dumbledore
Microethology of toys-to-life (from proposal for Toy Theory book) – I’m going to build Dumbledore [sings:] Dumbledore, Dumbledore… – Technically, you’re building Gandalf…
game | death | worlds
I compiled this sometime in the mid-2000s, as a curated list for Furtherfield. Riffing on gameworlds and lifeworlds, it resonates nicely with my current…
one or several artificial wolves
Link encounters a group of animals on a green, grassy hillside, beautifully animated in the rich landscape. Large birds, and a wild boar, promise…
toy-being
Attention to toys as technical objects troubles the prevailing notion of technological development as driven by the identification and satisfaction of material, practical and…