Some notes on ‘content’ after some years hanging out at the Pervasive Media Studio, and re-visiting research by Jon Dovey and Constance Fleuriot on their knowledge exchange work with makers and producers at Studio. I have been struck by the investment many pervasive media practitioners have in ‘content’ or ‘story’ as the motive for the objects […]more…
you could vibrato it
A quick cut and annotation of a microethological study of the testing of Alphasphere at the Pervasive Media Studio some years ago. I’ve put it here as reference for a workshop on haptic play at RMIT this week. I’ll explain more here later.more…
Lightbug at The Rooms
The full prototype of the Lightbug swing was installed by Tine Bech as the centrepiece of the REACT exhibition The Rooms in Bristol 4th – 7th November. Below is the text I wrote for a flyer. Exploring the playground of the future with a digitally enhanced set of swings Lightbug is a […]more…
This is the website for a symposium organised by Helen W Kennedy, Patrick Crogan and myself at the Pervasive Media Studio in Bristol in 2010. Its ‘reading room’ has links to presentations and subsequent publications. The body has of course always been central to our playful engagements with games and games technologies. Yet, the embodied player […]more…
Two big play tests for the Connected Play swing project Light Bug over the past couple of months. Details to follow but here is a snapshot of the kinaesthetic and luminescent excitement. http://www.react-hub.org.uk/playsandbox/more…
Animal Crossing economics
The clock and the world’s temporality in Animal Crossing are completely integral. The clock isn’t a measure of time, but virtual time’s arrow itself, driving forward the events, economies and relationships, not just ticking along beside them. The game has some elaborate measures built into its fiction to avoid temporal paradox, manipulation, or collapse. For […]more…
DanceTag on the AHRC home page…
And here’s an interview I gave about the project.more…
With Silas Adekunle of Reach Robotics I have just been awarded a REACT Prototype grant to research playful robotics. More as it develops, but here’s a bit of the application: Reach Robotics has designed an entertainment robot controlled by a smart phone game, palm-sized and personalisable. The aim of the project is to develop a […]more…