Designing for playful media and games presents a particular challenge – not for designers, but for the study of design. The most useful critical resources in this study are those that draw attention to process of the development of systems, and that render problematic any straightforward idea that there is a simple process from conception […]more…
Harlem Shake, gangnam & planking
Field notes, DanceTag test at St Matthias Campus, UWE Bristol 19th Nov 2013 Following a lecture I gave introducing the project to third year Media & Cultural Studies students on a module called Games, Simulation & Media, and overlapping with introduction to video micro-ethnography of gameplay. Seven students in the workshop, one of whom had […]more…
Any clear conceptual distinctions between subjects and objects are weakened: ‘as a result of this process, the new machine becomes its relationship with its configured users’ (Woolgar 1991: 59). And, presumably, vice versa: the configured users become their relationship with the new machine. It is the relationship that is central here, the becoming is the […]more…
Nesta R&D Digital Fund: DanceTag project
More on this new project soon, and plenty of posts to follow. I’ll write up a clearer outline of what we’re doing, but here’s a chunk of a press release to be going on with: Collaborations in digital media and dance between the Department of Creative Arts and leading arts organisations and technology partners in […]more…
NESTA Digital R&D bid success
This marks the start of a new project. I’m the academic research lead on a collaboration between Pavilion Dance and Mobile Pie to develop a game for smart phones to encourage dance beyond its cultural centres. Players will video themselves dancing, upload the video and tag their location. A web site will facilitate video and […]more…