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microethology

Seth Giddings' research site

A LEGO Minecraft set. A 'Steve' minifig in the foreground, with a playset of buildings and a tree

models and plans

Posted on March 21, 2024March 21, 2024 By sethgiddings

I write in Toy Theory that play with construction toy sets (LEGO, Meccano, etc.) “collapses design and construction: the child is at once building…

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a cluttered desk from this research workshop, with coloured felt, pens and a Sphero robot

re-imagining the gallery with AI

Posted on March 21, 2024March 21, 2024 By sethgiddings

A short article on a recent-ish pilot project, Chatbots in the Gallery, in Re:Action, the University of Southampton’s research magazine.

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a clipped screenshot from the MIT Press webpage for Toy Theory

Toy Theory – update

Posted on March 5, 2024March 5, 2024 By sethgiddings

Toy Theory: technology and imagination in play will be out in November. No cover image yet, but here is the draft marketing blurb: A…

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A Toy Theory of Drawing

Posted on November 2, 2023November 2, 2023 By sethgiddings

My contribution to the Ordinary Things exhibition: A toy theory of drawing: a short essay to accompany this piece, and the exhibition 2ND—25TH NOVEMBER…

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a sequence of three images: on the left Calvin and Hobbes enjoying outdoor play, on the right a screenshot of the landscape in the game Legend of Zelda Ocarina of Time and in the middle a children's playground with climbing frames and other equipment.

postdigital playgrounds

Posted on June 27, 2023June 27, 2023 By sethgiddings

Text and images from my contribution to the A is for Age-Appropriate panel at CCA 2023, with Sara Grimes, Darshana Jayemanne, Bronwen Swerdfager, and…

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Game board featuring movie studio / business theme, with paper money and plastic figures

toy economics

Posted on June 27, 2023June 27, 2023 By sethgiddings

In Toy Theory I have plotted points at which economic systems and imaginaries are evident in toys and games, from the proto-economics of ancient…

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Two Playmobil toy crocodiles in green plastic. Their jointed mouths are open.

toy animals

Posted on June 27, 2023April 21, 2024 By sethgiddings

This article – in Cultural Politics 20(1), March 2024 – maps the child’s toy and media environment as one populated with artificial animals, from…

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Finger pointing at a paper dice under construction with words and emblems on its surfaces

PhD as play workshop

Posted on May 5, 2023May 5, 2023 By sethgiddings

First in person iteration of this workshop for PhD Intensive Week at WSA since the pandemic. Much of the time, PhD research and writing…

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robot ludologists

Posted on January 22, 2023January 22, 2023 By sethgiddings

video on its way

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robot zoo SOTSEF

Posted on January 16, 2023November 16, 2023 By sethgiddings

watch this space added this text 16th nov

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Nineteenth Century cardboard toy theatre

Unbox: Cardboard Cinema

Posted on July 28, 2022July 28, 2022 By sethgiddings

The Beauty and the Beast board game is an ingenious engineering of cinematic, narrative and architectonic space into a slot-together cardboard allegory. A tie-in…

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Venn diagram with automata and simulacra as the main headings. The automata circle includes industrial robots & roombas, bots and intelligent agents, smart toys and devices. The simulacra circle: photorealist digital images, computer modelling. In the overlap: industrial robots, videogame NPCs and vehicles, Furby and animatronics.

AI has always been a toy

Posted on July 7, 2022July 7, 2022 By sethgiddings

We should look to the digital game for the most compelling and generative toyetic source of concepts and material developments in artificial life and…

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what is microethology?

Theory and practice of playful media and technology, by Seth Giddings.

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