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microethology

Seth Giddings' research site

Tag: software

accursed play

Posted on February 26, 2018 By sethgiddings

A new article in Games and Culture: Accursed play: the economic imaginary of early game studies. It’s part of the Ludic Economies special issue…

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the semio-economics of Hyrule

Posted on December 12, 2017July 2, 2020 By sethgiddings

The expansive world of The Legend of Zelda: the breath of the wild features a diegetic economic system. From time to time Link meets…

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Ludic Economies I

Posted on December 5, 2017July 2, 2020 By sethgiddings

With the special issue nearing publication, here’s a reminder of the original Ludic Economies: value & exchange in contemporary game cultures event. The site…

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ludic economies

Posted on December 5, 2017December 5, 2017 By sethgiddings

  Watch this space for details of an upcoming special issue of Games and Culture edited by myself and Alison Harvey. Play and games…

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Pokémon as new mass media

Posted on July 20, 2016January 11, 2018 By sethgiddings

Something I started writing at the end of the last century! From Lister et al 2009, New Media: a critical introduction 2nd ed.), 292-294…

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gesture, technology and play

Posted on August 6, 2015October 26, 2016 By sethgiddings

This is the website for a symposium organised by Helen W Kennedy, Patrick Crogan and myself at the Pervasive Media Studio in Bristol in…

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prosthetic imagination

Posted on January 12, 2015December 10, 2015 By sethgiddings

Rules themselves create fictions by the very fact of complying with their respective rules, is separated from real life where there is no activity…

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Animal Crossing economics

Posted on April 12, 2014September 23, 2021 By sethgiddings

The clock and the world’s temporality in Animal Crossing are completely integral. The clock isn’t a measure of time, but virtual time’s arrow itself,…

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soft worlds

Posted on March 7, 2014July 2, 2020 By sethgiddings

Extracts from a chapter from Gameworlds: virtual media & children’s everyday play: Soft Worlds

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drawing board

Posted on January 21, 2014October 26, 2016 By sethgiddings

Drywipe design!

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AHRC video / podcast

Posted on January 21, 2014October 26, 2016 By sethgiddings

Richard Wilson and I interviewed by the AHRC about collaborating on DanceTag.

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screenshots

Posted on January 21, 2014October 26, 2016 By sethgiddings

There are images and music in the app – but the aim is not to find an audience for this audio-visual material. The images…

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what is microethology?

Theory and practice of playful media and technology, by Seth Giddings.

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