the end of toys

the end of toys

Watch this space for a new project to explore the design, philosophy and lived experience of the toy in children’s postdigital culture. Focussing on hybrid or augmented reality systems that mix physical objects with digital / screen systems, the project will address the actual and virtual dimensions of toys from before and after digital media. more…
small steps to an ethology of mind and media

small steps to an ethology of mind and media

Slides for my talk at the Media Theory in Transit symposium organised by Yigit Soncul and Jussi Parikka at Winchester School of Art, 24th November 2015. more…
pythiatechnics

pythiatechnics

What is the temporality of the design process? There is a moment of production, a blank period of distribution and installation as the object goes out into the world and that’s it? There is however at least a dual temporality in production: the actual processes of design, consultation, marketing, etc., and the anticipated, virtual time [...] more…
design and the black box

design and the black box

Designing for playful media and games presents a particular challenge – not for designers, but for the study of design. The most useful critical resources in this study are those that draw attention to process of the development of systems, and that render problematic any straightforward idea that there is a simple process from conception [...] more…
the imaginative turn I

the imaginative turn I

Yigit Soncul and Jussi Parikka organised Media Theory in Transit, a stimulating symposium at WSA this week. Full details and the programme are here. It was one of those events where an unexpected theme appeared through connections and resonances between the speakers, and through discussion. Given that my talk was explicitly about imagination, it was [...] more…
Lightbug at The Rooms

Lightbug at The Rooms

The full prototype of the Lightbug swing was installed by Tine Bech as the centrepiece of the REACT exhibition The Rooms in Bristol 4th – 7th November. Below is the text I wrote for a flyer.      Exploring the playground of the future with a digitally enhanced set of swings   Lightbug is a [...] more…
rooftops and birds

rooftops and birds

This was written for our Play Sandbox journal back in November, and I forgot to put a copy here. Tine and I are in Denmark to meet PlayAlive, a company that specialise in interactive technology for public and school playgrounds. They are based in Vejle, a little over two hours by train from Copenhagen. Before [...] more…
global media mo(ve)ment

global media mo(ve)ment

From induction session for MA Global Media Management at WSA… The videogame Sonic the Hedgehog  was released in the United States and Europe in 1991.  For around 10 years Sonic was the mascot for SEGA, the Japanese games company, and as such a serious competitor to Nintendo’s Mario. At the time he was hugely popular [...] more…

gesture, play, and video

  gesture from Seth Giddings on Vimeo. more…
gesture, technology and play

gesture, technology and play

This is the website for a symposium organised by Helen W Kennedy, Patrick Crogan and myself at the Pervasive Media Studio in Bristol in 2010. Its ‘reading room’ has links to presentations and subsequent publications. The body has of course always been central to our playful engagements with games and games technologies. Yet, the embodied player [...] more…
SimKnowledge

SimKnowledge

I have a chapter in Michelle Henning’s Museum Media, one of Wiley’s new International Handbooks of Museum Studies. It’s called ‘SimKnowledge: what museums can learn from videogames’. PDF here. more…

Lightbug video

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