we both know your yearnings

we both know your yearnings

I know who I am, but who are we? Distributed subjectivity in the postindustrial machinic phylum. The card is delivered to me from a fairground fortune-telling machine in the collection of the SeaCity Museum in Southampton. Its message is printed on thick card and has the look of handwriting. It assumes an intimacy between us, […] more…
toying with the singularity

toying with the singularity

I’ve added a draft of ‘Toying with the singularity’ to the Publications page – a chapter for The Internet of Toys, edited by Giovanna Mascheroni and Donell Holloway, out soon-ish with Palgrave. Here’s an early version of the introduction: Eight Year 5 children sit around a large table in a primary school classroom. Asked to draw and […] more…

under the pebbles…

Copied here to avoid unnecessary clicks for the Mail Online: ‘If these are top academics God help our students’: ANDREW PIERCE slams the ‘senior’ dons who penned a letter condemning the media’s treatment of Labour leader Jeremy Corbyn By Andrew Pierce for the Daily Mail PUBLISHED: 01:14, 6 April 2018 | UPDATED: 10:10, 6 April 2018 Just as Jeremy Corbyn was on […] more…
accursed play

accursed play

A new article in Games and Culture: Accursed play: the economic imaginary of early game studies. It’s part of the Ludic Economies special issue edited by myself and Alison Harvey – which should be published later this year. Here’s an extract: Play, work, and waste So videogame play in the arcades and the home in […] more…
smARtmurals

smARtmurals

A project I have been involved in – smARtmurals for Southampton City Art Gallery – opened on Thursday 22nd February in the Spark Building at Southampton Solent University, with AR-activated posters also installed around the Cultural Quarter. Testing ideas for attracting new audiences to the Gallery’s modern art collection, and led by Dr Alex Reynolds, the painting Deer Dog by Dan […] more…
why so Serious(tm)? playing with LEGO Serious Play

why so Serious(tm)? playing with LEGO Serious Play

edited excerpt from Ashton and Giddings 2018, At work in the toy box: bedrooms, playgrounds and theories of play in creative cultural work International Journal of Entrepreneurship and Innovation: The appeal of the consultancy programme LEGO Serious Play is in part generated by the tension between work and play. The name itself jams together the Serious and […] more…
toyworlds

toyworlds

Toys, materiality, and imagination (extracts from Gameworlds: virtual media and children’s everyday play, NY: Bloomsbury 2014). more…
the semio-economics of Hyrule

the semio-economics of Hyrule

The expansive world of The Legend of Zelda: the breath of the wild features a diegetic economic system. From time to time Link meets travelling merchants or visits shops in villages and can buy or sell food, plants, weaponry, minerals and so on, resources that are distributed across the world and foraged for or won […] more…
Ludic Economies I

Ludic Economies I

With the special issue nearing publication, here’s a reminder of the original Ludic Economies: value & exchange in contemporary game cultures event. The site hosts all the presenters’ slide shows. Participants included: Dan Ashton; Patrick Crogan; Seth Giddings; Alison Harvey; Josh Jarret; Helen W Kennedy; Ashok Ranchhod; Vanissa Wanick. more…
ludic economies

ludic economies

  Watch this space for details of an upcoming special issue of Games and Culture edited by myself and Alison Harvey. Play and games are at the heart of the new business models of mediatized global capitalism, attracting and sustaining attention, pioneering new techniques of payment and brand loyalty, lubricating the monetary and affective microtransactions […] more…
talking about the playful future

talking about the playful future

A talk at the University of York’s Theatre, Film & TV Department‘s research seminar series on October 11th. Taking the Lightbug project to design interactive playground equipment as a case study, it coveredconcepts and approaches for researching the temporalities of design for postdigital play: Design is by necessity future-oriented, even the most everyday and banal new object or […] more…
digital ideas workshop…

digital ideas workshop…

… at Southampton City Gallery. More news on the resulting projects to follow. more…
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