
Unbox: The speed and slowness of Lucy, Batman, Batman, Gandalf, and Dumbledore
Microethology of toys-to-life (from proposal for Toy Theory book) – I’m going to build Dumbledore [sings:] Dumbledore, Dumbledore… – Technically, you’re building Gandalf [They rip open the small plastic bags containing LEGO pieces and minfigs] – [In a gruff voice] I only use black and very very very dark grey… Why am I quoting […] more…
prosthetic imagination, augmented memory
What did I say at the ‘Amusing and Disturbing’ symposium on gaming and children at the Tekniska Museet in Stockholm in April? Ah, I remember now: more…
distributed imagination
Distributed imagination: small steps to an ethology of mind and media This project will theorise the imagination in postdigital mediated environments. Imagination has at best been regarded with suspicion in critical studies of media communication and communion. Its Romantic and humanist legacy, and its associations with art and children, seem to push it aside as […] more…
prosthetic imagination
Rules themselves create fictions by the very fact of complying with their respective rules, is separated from real life where there is no activity that literally corresponds to any of these games [they] are played for real. As if is not necessary (Caillois 1962, 8). Replace cops and robbers and dolls houses with their digital descendants Grand Theft […] more…Gameworlds in sight…
more…Connecting the Dots…
I presented at Connecting the Dots: movement, space and the digital image at Cambridge University’s CRASSH last Friday – thanks to a kind invitation from Jenna Ng. I shared a session with Cambridge’s Alan Blackwell (great talk on the significance and player-generated worlds and virtual computers of Minecraft) and the session was streamed to a hungry audience at HUMlab at Umea University, Sweden. Humlab […] more…