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microethology

Seth Giddings' research site

Category: gameworlds

soft worlds

Posted on March 7, 2014July 2, 2020 By sethgiddings

Extracts from a chapter from Gameworlds: virtual media & children’s everyday play: Soft Worlds

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towards the phenomenology of Angry Birds

Posted on February 4, 2014October 26, 2016 By sethgiddings

draft: The phenomenology of Angry Birds, or, how to live in virtual gravity [PDF download here] Abstract Taking the popular mobile game Angry Birds…

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Gameworlds in sight…

Posted on January 28, 2014October 26, 2016 By sethgiddings
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Orangujam

Posted on October 25, 2013October 26, 2016 By sethgiddings

An enchanting talk by Hanna Wirman at the Bristol Games Hub yesterday. Every time I hear Hanna speak of her research designing games for…

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drawing without light

Posted on October 15, 2013October 11, 2016 By sethgiddings

Just published, a new version of Martin Lister (ed.) The Photographic Image in Digital Culture, London: Routledge. I have an essay in it on…

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gender gamified

Posted on October 10, 2013October 11, 2016 By sethgiddings

From a discussion on Kotaku.com following the redesign of female soldiers in Warface for the Russian market, apparently based on a survey of Russian…

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at play in the flocking routine 2

Posted on September 28, 2013July 2, 2020 By sethgiddings

From a draft version of a chapter for Michelle Henning’s forthcoming collection on Museum Media. Accompanying video is here.   Occupying the final room…

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at play in the flocking routine

Posted on September 28, 2013July 2, 2020 By sethgiddings

A few lo-res seconds of an interactive video installation at the Wildwalk science centre in Bristol (closed in 2007). The fish move and respond…

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Connecting the Dots…

Posted on April 17, 2013October 11, 2016 By sethgiddings

I presented at Connecting the Dots: movement, space and the digital image at Cambridge University’s CRASSH last Friday – thanks to a kind invitation from Jenna Ng. I shared…

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permeable realities

Posted on April 17, 2013July 2, 2020 By sethgiddings

    Video here. Current developments in mobile and locative media, and in augmented / mixed reality media (for instance at the Pervasive Media Studio…

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simulation games

Posted on September 23, 2012July 2, 2020 By sethgiddings

I have a chapter in Mark J P Wolf and Bernard Perron’s forthcoming Routledge Companion to Video Game Studies, on Simulation Games. Link to…

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The Reality of Imagination

Posted on August 3, 2012October 11, 2016 By admin

A moment that didn’t make it into the final video version of a microethological study of play across a Real-Time Strategy game (Age of…

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what is microethology?

Theory and practice of playful media and technology, by Seth Giddings.

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