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microethology

Seth Giddings' research site

Category: gameworlds

Pokémon as new mass media

Posted on July 20, 2016January 11, 2018 By sethgiddings

Something I started writing at the end of the last century! From Lister et al 2009, New Media: a critical introduction 2nd ed.), 292-294…

SimKnowledge

Posted on July 28, 2015January 11, 2018 By sethgiddings

I have a chapter in Michelle Henning’s Museum Media, one of Wiley’s new International Handbooks of Museum Studies. It’s called ‘SimKnowledge: what museums can learn…

what is the state of play? the work of the Opies in the postdigital era

Posted on March 17, 2015October 26, 2016 By sethgiddings

full article here Re-reading Iona Opie’s The People in the Playground (1994) I was struck by the fact that the children she was watching,…

1

prosthetic imagination

Posted on January 12, 2015December 10, 2015 By sethgiddings

Rules themselves create fictions by the very fact of complying with their respective rules, is separated from real life where there is no activity…

Animal Crossing economics

Posted on April 12, 2014September 23, 2021 By sethgiddings

The clock and the world’s temporality in Animal Crossing are completely integral. The clock isn’t a measure of time, but virtual time’s arrow itself,…

robots are go

Posted on March 25, 2014July 2, 2020 By sethgiddings

With Silas Adekunle of Reach Robotics I have just been awarded a REACT Prototype grant to research playful robotics. More as it develops, but…

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soft worlds

Posted on March 7, 2014July 2, 2020 By sethgiddings

Extracts from a chapter from Gameworlds: virtual media & children’s everyday play: Soft Worlds

towards the phenomenology of Angry Birds

Posted on February 4, 2014October 26, 2016 By sethgiddings

draft: The phenomenology of Angry Birds, or, how to live in virtual gravity [PDF download here] Abstract Taking the popular mobile game Angry Birds…

Gameworlds in sight…

Posted on January 28, 2014October 26, 2016 By sethgiddings

Orangujam

Posted on October 25, 2013October 26, 2016 By sethgiddings

An enchanting talk by Hanna Wirman at the Bristol Games Hub yesterday. Every time I hear Hanna speak of her research designing games for…

drawing without light

Posted on October 15, 2013October 11, 2016 By sethgiddings

Just published, a new version of Martin Lister (ed.) The Photographic Image in Digital Culture, London: Routledge. I have an essay in it on…

gender gamified

Posted on October 10, 2013October 11, 2016 By sethgiddings

From a discussion on Kotaku.com following the redesign of female soldiers in Warface for the Russian market, apparently based on a survey of Russian…

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what is microethology?

Theory and practice of playful media and technology, by Seth Giddings.

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