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microethology

Seth Giddings' research site

Category: ludic economies

Ludic Economies I

Posted on December 5, 2017July 2, 2020 By sethgiddings

With the special issue nearing publication, here’s a reminder of the original Ludic Economies: value & exchange in contemporary game cultures event. The site…

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ludic economies

Posted on December 5, 2017December 5, 2017 By sethgiddings

  Watch this space for details of an upcoming special issue of Games and Culture edited by myself and Alison Harvey. Play and games…

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game tokens

Posted on November 16, 2016January 11, 2018 By sethgiddings

  Drawing after a photograph in a New Scientist article about the archaeological discovery in Turkey of game tokens from the early Bronze Age,…

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Pokémon as new mass media

Posted on July 20, 2016January 11, 2018 By sethgiddings

Something I started writing at the end of the last century! From Lister et al 2009, New Media: a critical introduction 2nd ed.), 292-294…

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Animal Crossing economics

Posted on April 12, 2014September 23, 2021 By sethgiddings

The clock and the world’s temporality in Animal Crossing are completely integral. The clock isn’t a measure of time, but virtual time’s arrow itself,…

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what is microethology?

Theory and practice of playful media and technology, by Seth Giddings.

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