Skip to content
  • creative AI
  • toy theory
  • gameworlds
  • media ethology
  • distributed imagination
  • design for postdigital play
  • left optimism
  • ludic economies
  • publications
  • about Seth Giddings

microethology

Seth Giddings' research site

Lego Riot

Posted on August 2, 2012January 11, 2018 By admin

Recommended

  • Nineteenth Century cardboard toy theatre
    Unbox: Cardboard Cinema
  • Venn diagram with automata and simulacra as the main headings. The automata circle includes industrial robots & roombas, bots and intelligent agents, smart toys and devices. The simulacra circle: photorealist digital images, computer modelling. In the overlap: industrial robots, videogame NPCs and vehicles, Furby and animatronics.
    AI has always been a toy
  • still from video essay, a child's hand and toys in a sunlit paddling pool
    Mr Happy
  • poster for conference. See the link in the main post text for all the details.
    small thoughts on AI & smart design

Post navigation

Sim You Later
Monsters, mini-games, and Mr Happy

One thought on “Lego Riot”

  1. Ning de Coninck-Smith says:
    September 16, 2016 at 9:48 am

    I am Danish historian of childhood. I am giving a talk at a seminar on children and play next week, and thought it could be interesting to read/hear some of your Legomemories

    Reply

Leave A Comment Cancel reply

Your email address will not be published. Required fields are marked *

pages

  • about Seth Giddings
  • contact
  • links
  • publications

what is microethology?

Theory and practice of playful media and technology, by Seth Giddings.

recent posts

  • Unbox: Cardboard Cinema
  • AI has always been a toy
  • Mr Happy
  • small thoughts on AI & smart design
  • transmedia toyetics

Instagram

giddingsseth

Into the woods Into the woods
Instagram post 17888897864674185 Instagram post 17888897864674185
Fist of memory Fist of memory
Instagram post 17963435242796356 Instagram post 17963435242796356
Load More Follow on Instagram

Find

Explore

affect AI ALife AR attention augmented reality black box creativity DCRC design embodiment ethnography ethology gesture imagination individuation kinokulture knowledge ludic economies media ecology mixed reality mobile media museums nature objects play post-phenomenology presentations protopolitics pythiatechnics robots simulation software symbolic exchange technoculture time toys transduction video virtual gravity voodoo methodology VR
Pingraphy powered by WordPress