Skip to content
  • creative AI
  • toy theory
  • gameworlds
  • media ethology
  • distributed imagination
  • design for postdigital play
  • left optimism
  • ludic economies
  • publications
  • about Seth Giddings
  • art
  • sketchbook
  • Toy Theory
  • Slottica

microethology

Seth Giddings' research site

Category: gameworlds

Ludic Economies I

Posted on December 5, 2017July 2, 2020 By sethgiddings

With the special issue nearing publication, here’s a reminder of the original Ludic Economies: value & exchange in contemporary game cultures event. The site…

0

another fine mess

Posted on March 30, 2017March 30, 2017 By sethgiddings

We’ve treated ourselves to a huge box set of Laurel and Hardy DVDs. One of our favourites is Me and My Pal (1933), which…

0

future of toys… network ideas

Posted on March 30, 2017November 20, 2017 By sethgiddings

The central theme of the proposed activity is the future of toys in a digital media culture. Taking recent developments in ‘hybrid’ toy and…

0
A Zubat at WSA

Pokémon Go as distributed imagination

Posted on October 19, 2016October 19, 2016 By sethgiddings

Here’s a draft of a short article accepted for a special section of Mobile Media & Communication on Pokémon Go:   The appeal of…

0

prosthetic imagination, augmented memory

Posted on September 23, 2016September 23, 2016 By sethgiddings

What did I say at the ‘Amusing and Disturbing’ symposium on gaming and children at the Tekniska Museet in Stockholm in April? Ah, I…

0

the hybrid realities of Pokémon (before Pokémon Go)

Posted on July 20, 2016January 11, 2018 By sethgiddings

Excerpt from Gameworlds: virtual media and children’s everyday play, 79-85. Transmedia systems: Drawing Pokémon As a transmedia system, Pokémon is designed to open up numerous and…

0

Pokémon as new mass media

Posted on July 20, 2016January 11, 2018 By sethgiddings

Something I started writing at the end of the last century! From Lister et al 2009, New Media: a critical introduction 2nd ed.), 292-294…

0

SimKnowledge

Posted on July 28, 2015January 11, 2018 By sethgiddings

I have a chapter in Michelle Henning’s Museum Media, one of Wiley’s new International Handbooks of Museum Studies. It’s called ‘SimKnowledge: what museums can learn…

0

what is the state of play? the work of the Opies in the postdigital era

Posted on March 17, 2015October 26, 2016 By sethgiddings

full article here Re-reading Iona Opie’s The People in the Playground (1994) I was struck by the fact that the children she was watching,…

1

prosthetic imagination

Posted on January 12, 2015December 10, 2015 By sethgiddings

Rules themselves create fictions by the very fact of complying with their respective rules, is separated from real life where there is no activity…

0

Animal Crossing economics

Posted on April 12, 2014September 23, 2021 By sethgiddings

The clock and the world’s temporality in Animal Crossing are completely integral. The clock isn’t a measure of time, but virtual time’s arrow itself,…

0

robots are go

Posted on March 25, 2014July 2, 2020 By sethgiddings

With Silas Adekunle of Reach Robotics I have just been awarded a REACT Prototype grant to research playful robotics. More as it develops, but…

1
Posts navigation
Older posts
Newer posts

pages

  • about Seth Giddings
  • art
  • contact
  • publications
  • sketchbook
  • Toy Theory

what is microethology?

Theory and practice of playful media and technology, by Seth Giddings.

recent posts

  • best inventions
  • toyetic thinking
  • cover
  • a toy theory of knowledge and belief
  • Crete 3/3: Bronze Age robot

Find

Explore

affect AI ALife AR attention augmented reality black box creativity DCRC design embodiment ethnography ethology gesture imagination individuation kinokulture knowledge ludic economies media ecology mixed reality mobile media museums nature objects play post-phenomenology presentations protopolitics pythiatechnics robots simulation software symbolic exchange technoculture time toys transduction video virtual gravity voodoo methodology VR
Pingraphy powered by WordPress