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microethology

Seth Giddings' research site

Tag: technoculture

future of toys… network ideas

Posted on March 30, 2017November 20, 2017 By sethgiddings

The central theme of the proposed activity is the future of toys in a digital media culture. Taking recent developments in ‘hybrid’ toy and…

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A Zubat at WSA

Pokémon Go as distributed imagination

Posted on October 19, 2016October 19, 2016 By sethgiddings

Here’s a draft of a short article accepted for a special section of Mobile Media & Communication on Pokémon Go:   The appeal of…

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prosthetic imagination, augmented memory

Posted on September 23, 2016September 23, 2016 By sethgiddings

What did I say at the ‘Amusing and Disturbing’ symposium on gaming and children at the Tekniska Museet in Stockholm in April? Ah, I…

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distributed imagination

Posted on September 14, 2016July 2, 2020 By sethgiddings

Distributed imagination: small steps to an ethology of mind and media This project will theorise the imagination in postdigital mediated environments. Imagination has at…

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Pokémon as new mass media

Posted on July 20, 2016January 11, 2018 By sethgiddings

Something I started writing at the end of the last century! From Lister et al 2009, New Media: a critical introduction 2nd ed.), 292-294…

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the pervasive medium is the pervasive message

Posted on May 10, 2016October 26, 2016 By sethgiddings

Some notes on ‘content’ after some years hanging out at the Pervasive Media Studio, and re-visiting research by Jon Dovey and Constance Fleuriot on their…

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small steps to an ethology of mind and media

Posted on December 10, 2015July 2, 2020 By sethgiddings

Slides for my talk at the Media Theory in Transit symposium organised by Yigit Soncul and Jussi Parikka at Winchester School of Art, 24th…

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pythiatechnics

Posted on November 29, 2015October 26, 2016 By sethgiddings

What is the temporality of the design process? There is a moment of production, a blank period of distribution and installation as the object…

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design and the black box

Posted on November 29, 2015October 26, 2016 By sethgiddings

Designing for playful media and games presents a particular challenge – not for designers, but for the study of design. The most useful critical…

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gesture, technology and play

Posted on August 6, 2015October 26, 2016 By sethgiddings

This is the website for a symposium organised by Helen W Kennedy, Patrick Crogan and myself at the Pervasive Media Studio in Bristol in…

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Lightbug video

Posted on June 26, 2015October 26, 2016 By sethgiddings
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DiGRA 2015: the past and future of players

Posted on June 10, 2015October 26, 2016 By sethgiddings

ecological and ethological studies of children’s play My contribution to the DiGRA 2015 panel From Game Studies to Studies of Play, with Frans Mäyrä, Sebastian…

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what is microethology?

Theory and practice of playful media and technology, by Seth Giddings.

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