AI and games
Workshop with level 3 Games Design & Art students, October 2019 references: Giddings, Seth 2014 ‘Soft worlds and AI’ (extract from chapter 3 of) Gameworlds: virtual media and children’s everyday play. New York: Bloomsbury. http://www.microethology.net/wp-content/uploads/2019/05/Soft-Worlds-and-AI.pdf Giddings, Seth 2007 ‘Playing with nonhumans: videogames as technocultural form’, in Suzanne de Castell & Jen Jenson (eds) Worlds in […] more…
toying with the singularity
My chapter on the design of playful AI and robotics – and the relationships between the material, the technical and the imaginary – is in The Internet of Toys: practices, affordances and the political economy of children’s smart play, edited by Giovanna Mascheroni and Donell Holloway (Palgrave 2019). Titled ‘Toying with the singularity: AI, automata and […] more…
AI & the achievement of animals
A stork and a wild pig in Breath of the Wild are distinct species only in a decorative sense, as mise-en-scene of the open dynamic world. As prey however they are simply the same: moving targets and soon-to-be raw meat. At first glance, a horse in Breath of the Wild is defined primarily by its vehicular potential. it is […] more…
robots for everyone
As I’m working on a cluster of ideas about robots, AI, automata and animals, here is an entry on Robot that I wrote for The International Encyclopedia of Communication Theory and Philosophy (2015). The word “robot” was coined by the Czech playwright Karel Čapek in 1921, in his play R.U.R. He took his inspiration for it from […] more…
we both know your yearnings
I know who I am, but who are we? Distributed subjectivity in the postindustrial machinic phylum. The card is delivered to me from a fairground fortune-telling machine in the collection of the SeaCity Museum in Southampton. Its message is printed on thick card and has the look of handwriting. It assumes an intimacy between us, […] more…
robot phenomenology
From a fascinating and wide-ranging talk (2011, copied here from an old blog) at the Pervasive Media Studio by Prof. Chris Melhuish of the Bristol Robotics Laboratory… The focus was the challenge of making robots that can operate socially, i.e. in everyday settings with humans – e.g. in the domestic environment or in healthcare. I […] more…
robots are go
With Silas Adekunle of Reach Robotics I have just been awarded a REACT Prototype grant to research playful robotics. More as it develops, but here’s a bit of the application: Reach Robotics has designed an entertainment robot controlled by a smart phone game, palm-sized and personalisable. The aim of the project is to develop a […] more…
soft worlds
Extracts from a chapter from Gameworlds: virtual media & children’s everyday play: Soft Worlds more…
at play in the flocking routine 2
From a draft version of a chapter for Michelle Henning’s forthcoming collection on Museum Media. Accompanying video is here. Occupying the final room of the centre, visitors entered the installation after walking through a range of natural history and ecological displays, from living animals in vitrines to interactive screens and videos. Visitors enter a […] more…
Sim You Later
A moment from play with the BBC simulated creature software Bamzooki. more…
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