A project I have been involved in – smARtmurals for Southampton City Art Gallery – opened on Thursday 22nd February in the Spark Building at Southampton…
Category: design for postdigital play
talking about the playful future
A talk at the University of York’s Theatre, Film & TV Department‘s research seminar series on October 11th. Taking the Lightbug project to design interactive playground equipment…
digital ideas workshop…
… at Southampton City Gallery. More news on the resulting projects to follow.
transforming creativity
With Dan Ashton I have recently set up the Transforming Creativity Research Group at WSA. We are waiting for the official website to be…
future of toys… network ideas
The central theme of the proposed activity is the future of toys in a digital media culture. Taking recent developments in ‘hybrid’ toy and…
you could vibrato it
A quick cut and annotation of a microethological study of the testing of Alphasphere at the Pervasive Media Studio some years ago. I’ve put…
pythiatechnics
What is the temporality of the design process? There is a moment of production, a blank period of distribution and installation as the object…
design and the black box
Designing for playful media and games presents a particular challenge – not for designers, but for the study of design. The most useful critical…
Lightbug at The Rooms
The full prototype of the Lightbug swing was installed by Tine Bech as the centrepiece of the REACT exhibition The Rooms in Bristol 4th…
rooftops and birds
This was written for our Play Sandbox journal back in November, and I forgot to put a copy here. Tine and I are in…
global media mo(ve)ment
From induction session for MA Global Media Management at WSA… The videogame Sonic the Hedgehog was released in the United States and Europe in…
gesture, play, and video
gesture from Seth Giddings on Vimeo.










