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microethology

Seth Giddings' research site

Tag: play

AI and games

Posted on November 21, 2019July 2, 2020 By sethgiddings

Workshop with level 3 Games Design & Art students, October 2019 references: Giddings, Seth 2014 ‘Soft worlds and AI’ (extract from chapter 3 of)…

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toying with the singularity

Posted on August 2, 2019February 8, 2022 By sethgiddings

My chapter on the design of playful AI and robotics – and the relationships between the material, the technical and the imaginary – is…

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AI & the achievement of animals

Posted on July 26, 2019July 2, 2020 By sethgiddings

A stork and a wild pig in Breath of the Wild are distinct species only in a decorative sense, as mise-en-scene of the open dynamic world….

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the history of games is the history of technology

Posted on July 1, 2019July 3, 2019 By sethgiddings

A longer version of a short piece for the launch issue of ROMchip: a journal of game histories. The editors asked ‘What could the…

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the city is already a playground

Posted on June 25, 2019September 23, 2021 By sethgiddings

The city is already a playground. Creative projects to turn urban spaces into playful installations or events are often predicated on the implicit assumption…

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the office as medium (rough draft)

Posted on January 31, 2019July 1, 2019 By sethgiddings

Admin and academic offices, Faculty of Creative Industries, Universiti Turku Abdul Rahman, Malaysia

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Phantasmagoria & technicity

Posted on December 5, 2018January 10, 2019 By sethgiddings

Resources and links for my talk at the Cologne Games Lab 5th December 2018. I’ll work this up into a full post with the…

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paracosmic

Posted on November 29, 2018November 29, 2018 By sethgiddings

excerpt from Gameworlds (pp.6-8) on Cohen and MacKeith’s ‘paracosms’ and imaginative play: Such worlds open up as virtual environments for  play  beyond  the  page, along…

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hand-held cinema

Posted on October 12, 2018April 23, 2019 By sethgiddings

The Bill Douglas Cinema Museum has uploaded my report on this archive research: Handheld cinema, or the other successful toys that move.

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mutoscope

toying with the archive

Posted on May 15, 2018May 15, 2018 By sethgiddings

I’ve just been awarded a research stipend by the Bill Douglas Cinema Museum at the University of Exeter. Here’s the rationale: My interest in…

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media archaeology of / through toys

Posted on May 14, 2018 By sethgiddings
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screenshot of Casino Night Zone in Sonic the Hedgehog

moments of voluptuous release

Posted on May 10, 2018May 10, 2018 By sethgiddings

[In early critical texts (mid to late 1980s) on the cultural economy of computer games] Fiske & Watts and Bernstein make reference to Roland…

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what is microethology?

Theory and practice of playful media and technology, by Seth Giddings.

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