Something I started writing at the end of the last century! From Lister et al 2009, New Media: a critical introduction 2nd ed.), 292-294…
Tag: technoculture
the pervasive medium is the pervasive message
Some notes on ‘content’ after some years hanging out at the Pervasive Media Studio, and re-visiting research by Jon Dovey and Constance Fleuriot on their…
small steps to an ethology of mind and media
Slides for my talk at the Media Theory in Transit symposium organised by Yigit Soncul and Jussi Parikka at Winchester School of Art, 24th…
pythiatechnics
What is the temporality of the design process? There is a moment of production, a blank period of distribution and installation as the object…
design and the black box
Designing for playful media and games presents a particular challenge – not for designers, but for the study of design. The most useful critical…
gesture, technology and play
This is the website for a symposium organised by Helen W Kennedy, Patrick Crogan and myself at the Pervasive Media Studio in Bristol in…
DiGRA 2015: the past and future of players
ecological and ethological studies of children’s play My contribution to the DiGRA 2015 panel From Game Studies to Studies of Play, with Frans Mäyrä, Sebastian…
on not re-inventing Centrifugal Bumble-Puppy
Outside, in the garden, it was playtime. Naked in the warm June sunshine, six or seven hundred little boys and girls were running with…
prosthetic imagination
Rules themselves create fictions by the very fact of complying with their respective rules, is separated from real life where there is no activity…
Animal Crossing economics
The clock and the world’s temporality in Animal Crossing are completely integral. The clock isn’t a measure of time, but virtual time’s arrow itself,…
robots are go
With Silas Adekunle of Reach Robotics I have just been awarded a REACT Prototype grant to research playful robotics. More as it develops, but…