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microethology

Seth Giddings' research site

Category: gameworlds

toying with the singularity

Posted on April 28, 2018July 2, 2020 By sethgiddings

I’ve added a draft of ‘Toying with the singularity’ to the Publications page – a chapter for The Internet of Toys: practices, affordances and the political…

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accursed play

Posted on February 26, 2018 By sethgiddings

A new article in Games and Culture: Accursed play: the economic imaginary of early game studies. It’s part of the Ludic Economies special issue…

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toyworlds

Posted on January 11, 2018January 11, 2018 By sethgiddings

Toys, materiality, and imagination (extracts from Gameworlds: virtual media and children’s everyday play, NY: Bloomsbury 2014).

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the semio-economics of Hyrule

Posted on December 12, 2017July 2, 2020 By sethgiddings

The expansive world of The Legend of Zelda: the breath of the wild features a diegetic economic system. From time to time Link meets…

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Ludic Economies I

Posted on December 5, 2017July 2, 2020 By sethgiddings

With the special issue nearing publication, here’s a reminder of the original Ludic Economies: value & exchange in contemporary game cultures event. The site…

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another fine mess

Posted on March 30, 2017March 30, 2017 By sethgiddings

We’ve treated ourselves to a huge box set of Laurel and Hardy DVDs. One of our favourites is Me and My Pal (1933), which…

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future of toys… network ideas

Posted on March 30, 2017November 20, 2017 By sethgiddings

The central theme of the proposed activity is the future of toys in a digital media culture. Taking recent developments in ‘hybrid’ toy and…

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A Zubat at WSA

Pokémon Go as distributed imagination

Posted on October 19, 2016October 19, 2016 By sethgiddings

Here’s a draft of a short article accepted for a special section of Mobile Media & Communication on Pokémon Go:   The appeal of…

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prosthetic imagination, augmented memory

Posted on September 23, 2016September 23, 2016 By sethgiddings

What did I say at the ‘Amusing and Disturbing’ symposium on gaming and children at the Tekniska Museet in Stockholm in April? Ah, I…

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the hybrid realities of Pokémon (before Pokémon Go)

Posted on July 20, 2016January 11, 2018 By sethgiddings

Excerpt from Gameworlds: virtual media and children’s everyday play, 79-85. Transmedia systems: Drawing Pokémon As a transmedia system, Pokémon is designed to open up numerous and…

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Pokémon as new mass media

Posted on July 20, 2016January 11, 2018 By sethgiddings

Something I started writing at the end of the last century! From Lister et al 2009, New Media: a critical introduction 2nd ed.), 292-294…

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SimKnowledge

Posted on July 28, 2015January 11, 2018 By sethgiddings

I have a chapter in Michelle Henning’s Museum Media, one of Wiley’s new International Handbooks of Museum Studies. It’s called ‘SimKnowledge: what museums can learn…

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what is microethology?

Theory and practice of playful media and technology, by Seth Giddings.

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