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microethology

Seth Giddings' research site

Category: gameworlds

game | death | worlds

Posted on May 21, 2020May 21, 2020 By sethgiddings

I compiled this sometime in the mid-2000s, as a curated list for Furtherfield. Riffing on gameworlds and lifeworlds, it resonates nicely with my current…

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one or several artificial wolves

Posted on May 3, 2020May 3, 2020 By sethgiddings

Link encounters a group of animals on a green, grassy hillside, beautifully animated in the rich landscape. Large birds, and a wild boar, promise…

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Animal Crossing and utopia in a time of crisis

Posted on April 2, 2020July 2, 2020 By sethgiddings

Note: the conversation that triggered this short piece has contributed to an article by Samuel Horti in the New Statesman.   The release of…

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an imaginary system

Posted on January 27, 2020March 6, 2020 By sethgiddings

Whilst the cultural, representational, ideological and economic assumptions that feed and are fed by imaginaries can be uncovered and subject to critique, imaginaries are…

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AI and games

Posted on November 21, 2019July 2, 2020 By sethgiddings

Workshop with level 3 Games Design & Art students, October 2019 references: Giddings, Seth 2014 ‘Soft worlds and AI’ (extract from chapter 3 of)…

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toying with the singularity

Posted on August 2, 2019February 8, 2022 By sethgiddings

My chapter on the design of playful AI and robotics – and the relationships between the material, the technical and the imaginary – is…

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AI & the achievement of animals

Posted on July 26, 2019July 2, 2020 By sethgiddings

A stork and a wild pig in Breath of the Wild are distinct species only in a decorative sense, as mise-en-scene of the open dynamic world….

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the city is already a playground

Posted on June 25, 2019September 23, 2021 By sethgiddings

The city is already a playground. Creative projects to turn urban spaces into playful installations or events are often predicated on the implicit assumption…

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Phantasmagoria & technicity

Posted on December 5, 2018January 10, 2019 By sethgiddings

Resources and links for my talk at the Cologne Games Lab 5th December 2018. I’ll work this up into a full post with the…

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paracosmic

Posted on November 29, 2018November 29, 2018 By sethgiddings

excerpt from Gameworlds (pp.6-8) on Cohen and MacKeith’s ‘paracosms’ and imaginative play: Such worlds open up as virtual environments for  play  beyond  the  page, along…

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protopolitics of play

Posted on May 3, 2018September 23, 2021 By sethgiddings

The mobilisation in and as play of relationships of control and passivity, of playing by the rules and resisting, distorting or simply ignoring them,…

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Leia in the expanded field

Posted on May 1, 2018 By sethgiddings
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what is microethology?

Theory and practice of playful media and technology, by Seth Giddings.

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