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microethology

Seth Giddings' research site

Category: gameworlds

AI and games

Posted on November 21, 2019July 2, 2020 By sethgiddings

Workshop with level 3 Games Design & Art students, October 2019 references: Giddings, Seth 2014 ‘Soft worlds and AI’ (extract from chapter 3 of)…

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toying with the singularity

Posted on August 2, 2019February 8, 2022 By sethgiddings

My chapter on the design of playful AI and robotics – and the relationships between the material, the technical and the imaginary – is…

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AI & the achievement of animals

Posted on July 26, 2019July 2, 2020 By sethgiddings

A stork and a wild pig in Breath of the Wild are distinct species only in a decorative sense, as mise-en-scene of the open dynamic world….

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the city is already a playground

Posted on June 25, 2019September 23, 2021 By sethgiddings

The city is already a playground. Creative projects to turn urban spaces into playful installations or events are often predicated on the implicit assumption…

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Phantasmagoria & technicity

Posted on December 5, 2018January 10, 2019 By sethgiddings

Resources and links for my talk at the Cologne Games Lab 5th December 2018. I’ll work this up into a full post with the…

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paracosmic

Posted on November 29, 2018November 29, 2018 By sethgiddings

excerpt from Gameworlds (pp.6-8) on Cohen and MacKeith’s ‘paracosms’ and imaginative play: Such worlds open up as virtual environments for  play  beyond  the  page, along…

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protopolitics of play

Posted on May 3, 2018September 23, 2021 By sethgiddings

The mobilisation in and as play of relationships of control and passivity, of playing by the rules and resisting, distorting or simply ignoring them,…

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Leia in the expanded field

Posted on May 1, 2018 By sethgiddings
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toying with the singularity

Posted on April 28, 2018July 2, 2020 By sethgiddings

I’ve added a draft of ‘Toying with the singularity’ to the Publications page – a chapter for The Internet of Toys: practices, affordances and the political…

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accursed play

Posted on February 26, 2018 By sethgiddings

A new article in Games and Culture: Accursed play: the economic imaginary of early game studies. It’s part of the Ludic Economies special issue…

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toyworlds

Posted on January 11, 2018January 11, 2018 By sethgiddings

Toys, materiality, and imagination (extracts from Gameworlds: virtual media and children’s everyday play, NY: Bloomsbury 2014).

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the semio-economics of Hyrule

Posted on December 12, 2017July 2, 2020 By sethgiddings

The expansive world of The Legend of Zelda: the breath of the wild features a diegetic economic system. From time to time Link meets…

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what is microethology?

Theory and practice of playful media and technology, by Seth Giddings.

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